Take a closer look at A Mind Forever Voyaging, the 1985 interactive fiction game designed by Infocom writer Steve Meretzky. Often abbreviated as AMFV, the game took a different approach from many of Infocom's other text adventures by putting a greater emphasis on story and exploration rather than traditional puzzle-heavy gameplay.
A Mind Forever Voyaging was released for several major computer platforms including:
The Commodore Amiga edition has become especially difficult to find, making a complete-in-box copy an interesting addition to an Amiga or Infocom collection.
In this video, I take a close look at my complete-in-box Amiga release while exploring the game's history, collectible contents, and why this particular version has become so difficult to find.
Inside the box:
I also look at Infocom shipping numbers and sales history between 1985 and 1989 to help explain why some versions are considerably harder to find today, including the Commodore Amiga release.
A Mind Forever Voyaging follows an artificial intelligence named PRISM as it explores simulated possible futures of America. The unusual premise and emphasis on narrative helped set AMFV apart from many of the other text adventures being released at the time.
Fun Fact: Steve Meretzky also collaborated with Douglas Adams on The Hitchhiker's Guide to the Galaxy interactive fiction game and created other Infocom titles including Planetfall, Leather Goddesses of Phobos, and Zork Zero.